Chunky Munkey wrote:DJINN leukoplast wrote:Chunky Munkey wrote:It does mean that someone who can only play at the beginning of the reset gets less sp than someone who plays later on. An all-time accumulating cap with diminishing returns seems the only viable option to me.
It wouldn't matter if somebody played from the beginning or got all the SP at the end, the numbers would be identical. Why would you think they would be different?
Think about it, lets say you played every day and reached the cap of 27k (rounded from 27.2k to make example easier).
Monday - 27k
Tuesday - 27k
Wednesday - 27k
Thursday - 27k
Friday - 27k
Saturday - 27k
Sunday 27k
----------------------Total = 189k
Now lets say you only play one day, and it's the last day before the reset, Sunday. So you grind all day long and at the end, reach the rolled over SP from 6 days plus the 7th days cap. Which would be 189k SP.
No difference.
And if you only play the day after the reset?
Just have it similat to that example, but allow continous 7-day roll over. So that there isn't a fixed SP cap reset day.
Example1:total 7-day SP cap pool= 0
Monday - 27k -- total 7-day SP cap pool= 0
Tuesday - 27k -- total 7-day SP cap pool= 0
Wednesday - 27k -- total 7-day SP cap pool= 0
Thursday - 27k -- total 7-day SP cap pool= 0
Friday - 27k -- total 7-day SP cap pool= 0
Saturday - 27k -- total 7-day SP cap pool= 0
Sunday 27k -- total 7-day SP cap pool= 0
Monday - 27k -- total 7-day SP cap pool= 0
Tuesday - 27k -- total 7-day SP cap pool= 0
Wednesday - 27k -- total 7-day SP cap pool= 0
Example 2:total 7-day SP cap pool= 0
Monday - 10k -- total 7-day SP cap pool= 17k
Tuesday - 0 -- total 7-day SP cap pool= 44k
Wednesday - 0 -- total 7-day SP cap pool= 71k
Thursday - 70k -- total 7-day SP cap pool= 28k
Friday - 55k -- total 7-day SP cap pool= 0
Saturday - 0 -- total 7-day SP cap pool= 27
Sunday - 0 -- total 7-day SP cap pool= 54k
Monday - 81k -- total 7-day SP cap pool= 0
Tuesday - 27k -- total 7-day SP cap pool= 0
Wednesday - 0 -- total 7-day SP cap pool= 27k
Example 3:Monday - 0 -- total 7-day SP cap pool= 27k
Tuesday - 0 -- total 7-day SP cap pool= 54k
Wednesday - 0 -- total 7-day SP cap pool= 81k
Thursday - 0 -- total 7-day SP cap pool= 108k
Friday - 0 -- total 7-day SP cap pool= 135k
Saturday - 0 -- total 7-day SP cap pool= 162k
Sunday 0 -- total 7-day SP cap pool= 189k
Monday - 0 -- total 7-day SP cap pool= 189k
Tuesday - 0 -- total 7-day SP cap pool= 189k
Wednesday - 216k -- total 7-day SP cap pool= 0
This model has been suggested before in these forums.
edit:
Also one possible way that this could be enhaced would be to have AUR bought item that you could plug into your clone to have extended SP accrual pool and that item would be one time per buy use only. Once activated, item would be consumed. And by having it a in-game item would also mean that it would be buyable/sellable in secondary marcetplace for ISK.
You have 2week holiday coming IRL that you know tht you won't be able to play DUST. You would grind and hit your 7-day SP accrual cap, so that accrual pool is now 0 SP. Eccentiaaly you now can have 7days off of DUST, without 'loosing' potential SP.
- Lets say you buy 1x '7-day SP pool accrual extension licence' that costs X AUR.
- You plug it in to your clone and activate it.
- Now you have that initial 7-day pool + this bought 7-day extension pool totalling 14-days.
- After that 14-day holiday, you come back to DUST and have 14-day worth of SP to grind through.
Caveats to this:
There should be a limit on how many extensions can be used back-to-back, because without it, there would be a 'incactive' toons sitting on these extenders just to accumulate SP.
edit 2:
(Added here from my post below)And for the argument of what about those players that come 6 moths later or 1 year later to game?
My opinion is though luck. And more to the point is this misconstruded opinion that one needs to 'catch up' in SP to the max levels to be competetive.
No they don't.
All you need is to have certain ammount of SP to level those critical skills that give +X% dmg, +XHP and weapon of choice proficiencie skill. These skills are 'core skills'.
After one has trained these up, it's all about ones versatility and adaptability to different situations in battlefield.
In other words, low SP charachters compete with spceialication. High SP charachters have versatility advantage in battle, but not advantage of superior gear.
(Once one has leveled up those 'core skills')